Past and future meet in the land of Thalos!What would you do if you were a rancher on a distant planet, using robots to herd vicious dinosaurs? What would you do if your deadly enemies, the Karosseans, invaded? What would you do if you knew that the protection of your homeland against the invaders and marauding dinosaurs was up to you alone? Now is your chance to find out,Past and future meet in the land of Thalos!What would you do if you were a rancher on a distant planet, using robots to herd vicious dinosaurs? What would you do if your deadly enemies, the Karosseans, invaded? What would you do if you knew that the protection of your homeland against the invaders and marauding dinosaurs was up to you alone? Now is your chance to find out, for all this is exactly what happens in this thrilling futuristic adventure!Part story, part game, this is a book in which YOU become the hero! Two dice, a pencil and an eraser are all you need. YOU decide which routes to take, which dangers to risk and which foes to fight....
|Number of Pages||:||224 Pages|
|Status||:||Available For Download|
|Last checked||:||21 Minutes ago!|
Robot Commando Reviews
This was a nice enough diversion from the usual fantasy trend in Fighting Fantasy. First of all, any book sporting a cover with a robot brawling with a tyrannosaurus rex gains automatic awesomeness points. That HAD to be said.The story has a naive retro feel to it that makes it simply adorable. It's very short and rather simple. But it's really nothing special in the end. The artwork feels very old and sometimes even awkward, and there are no really interesting situations. I liked how the cities were named as City of Knowledge, City of Industry, etc. It makes destination choices much more interesting than just going to places with random names.All in all, i'm glad I bought and read this FF title. It's fun and nice.
A Mechwarrior Gamebook4 August 2012 This is another Fighting Fantasy Gamebook written by the US Steve Jackson which has made me notice that he has written a number of these books. I suspect that the two Steve Jacksons are probably good friends, most likely because they both like roleplaying games, they both run their own roleplaying game company, and they both have the same name. That may sound silly but seriously, one of my best friends in primary school was a guy named David S, and the main reason we were friends was because we had the same name (especially since only the first letter of our last name was used to identify us, and both of us having last names beginning with S made it a little difficult). This gamebook uses a similar methodology as Jackson's first foray into this medium, namely that you are able to visit the same location multiple times, however if you have been to the place before (in most cases) you have to go to a different reference. Most of the game books only allow you to visit a place once and then move on, so this book and Scorpion Swamp (so far) stand out in this regard. Robot Commando, obviously, is another sci-fi gamebook, though this time it appears to be based on Battletech (or more specifically Mechwarrior). The idea is that you live on a planet that is inhabited by dinosaurs (or dinosaur like creatures) and the dinosaurs are herded and kept at bay by giant robotic vehicles. Pretty much most of the book has you running around in one type of robot or another. There are also specific rules for robot combat (which also applies to combat with dinosaurs) though occasionally there will be standard combat. A number of the robots have special abilities which give you some advantages. However, the book also suggests that you make notes of where the details of the robot is located. As is the case with vehicles, you can only have one at a time, however it is recommended that you note where you left other robots. As for the plot, well it involves an alien invasion where they use some method to put everybody to sleep. However, as it turns out, whatever they did, you are immune to it, but it still leaves you in a predicament as you are the only one left awake and you must defeat the aliens all on your own. Another thing about this book is that it uses numbers hidden in the text as clues, and sometimes you need to look very carefully. For instance there is one part where the model number of the robot you are using is a reference for a page you need to turn to, and you may not realise it until it is too late. Anyway, that happens in real life as well, in that you might notice something that you write off as irrelevant only to discover that it was actually relevant, however you have forgotten all about it by the time you discover that you need it (like during a quiz night).